Documentation for a minimal subset of the QSM API
AgentIncarnation Class
Namespaces > QS.Fx.Base > AgentIncarnation

[Missing <summary> documentation for T:QS.Fx.Base.AgentIncarnation]

Syntax
C#Visual BasicManaged C++
public sealed class AgentIncarnation : ISerializable, IComparable<AgentIncarnation>, IEquatable<AgentIncarnation>, IComparable
Public NotInheritable Class AgentIncarnation _
	Implements ISerializable, IComparable(Of AgentIncarnation), IEquatable(Of AgentIncarnation), IComparable
public ref class AgentIncarnation sealed : ISerializable, IComparable<AgentIncarnation^>, IEquatable<AgentIncarnation^>, IComparable
Members
All MembersConstructorsMethodsPropertiesFieldsEvents



IconMemberDescription
AgentIncarnationNew(UInt32[]())
AgentIncarnationNew()
Equals(Object) (Overrides Object.Equals(Object).)
Finalize()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
static memberFromString(String)
GetHashCode() (Overrides Object.GetHashCode().)
GetType()
Gets the Type of the current instance.
(Inherited from Object.)
MemberwiseClone()
Creates a shallow copy of the current Object.
(Inherited from Object.)
ToString() (Overrides Object.ToString().)
Versions
Inheritance Hierarchy
Object
AgentIncarnation

Assembly: QuickSilver_1 (Module: QuickSilver_1) Version: 1.0.0.0