[Missing <summary> documentation for M:QS.Fx.Network.IVirtualSender.TransmissionCallback(System.Collections.Generic.Queue{QS.Fx.Network.AsynchronousSend},System.Int32,System.Int32,System.Int32@,System.Int32@,System.Boolean@)]

C# | Visual Basic | Managed C++ |
void TransmissionCallback ( Queue<AsynchronousSend> tosend, int maximumNumberOfPackets, int maximumNumberOfBytes, out int numberOfPacketsConsumed, out int numberOfBytesConsumed, out bool moreAvailable )
Sub TransmissionCallback ( _ tosend As Queue(Of AsynchronousSend), _ maximumNumberOfPackets As Integer, _ maximumNumberOfBytes As Integer, _ <OutAttribute> ByRef numberOfPacketsConsumed As Integer, _ <OutAttribute> ByRef numberOfBytesConsumed As Integer, _ <OutAttribute> ByRef moreAvailable As Boolean _ )

- tosend (Queue<(Of AsynchronousSend>))
[Missing <param> documentation for "tosend"]
- maximumNumberOfPackets (Int32)
[Missing <param> documentation for "maximumNumberOfPackets"]
- maximumNumberOfBytes (Int32)
[Missing <param> documentation for "maximumNumberOfBytes"]
- numberOfPacketsConsumed (Int32)
[Missing <param> documentation for "numberOfPacketsConsumed"]
- numberOfBytesConsumed (Int32)
[Missing <param> documentation for "numberOfBytesConsumed"]
- moreAvailable (Boolean)
[Missing <param> documentation for "moreAvailable"]