[Missing <summary> documentation for T:QS.Fx.Network.ObjectTransmissionCallback]

C# | Visual Basic | Managed C++ |
public delegate void ObjectTransmissionCallback ( Queue<AsynchronousSend> tosend, int maximumNumberOfPackets, int maximumNumberOfBytes, out int numberOfPacketsConsumed, out int numberOfBytesConsumed, out bool moreAvailable )
Public Delegate Sub ObjectTransmissionCallback ( _ tosend As Queue(Of AsynchronousSend), _ maximumNumberOfPackets As Integer, _ maximumNumberOfBytes As Integer, _ <OutAttribute> ByRef numberOfPacketsConsumed As Integer, _ <OutAttribute> ByRef numberOfBytesConsumed As Integer, _ <OutAttribute> ByRef moreAvailable As Boolean _ )