[Missing <summary> documentation for T:QS.Fx.Network.PhysicalNetworkConnection]

C# | Visual Basic | Managed C++ |
public sealed class PhysicalNetworkConnection : INetworkConnection
Public NotInheritable Class PhysicalNetworkConnection _ Implements INetworkConnection
public ref class PhysicalNetworkConnection sealed : INetworkConnection

All Members | Constructors | Methods | Properties | Fields | Events |
Icon | Member | Description |
---|---|---|
![]() | PhysicalNetworkConnectionNew(ICore) | |
![]() | Equals(Object) | (Inherited from Object.) |
![]() | Finalize() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) |
![]() | GetHashCode() | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType() | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone() | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString() | (Inherited from Object.) |

Object | |
![]() | PhysicalNetworkConnection |