These simulators are models of
kinematic mechanisms and they allow the user to explore the world
of kinematics in a hands-on way. There are several features to
the model that allow the user to observe how the mechanism works:
- The main way to work with the simulators is to grab a node (a
joint between linkages) and drag it in different directions.
- By clicking on a node, it will become selected. This allows
the user to toggle the toolbar at the top to determine whether
that node should be traced or not and whether it should be fixed or not.
- By clicking on a link, it will become selected. This allows
the user to select the change length button and enter a new length.
Note that if the length entered is physically impossible, the
length will not change.
- The Reset button at the top of the simulator will restore the
initial state of the simulator.
- The eight types of four bar mechanisms come from the preliminary
version of Four Bar Linkages by Professor David W. Henderson.
Advanced Instructions
There are several advanced options which allow the
user either modify a model or even create his or her own model.
The advanced button allows the user to do the following:
- Add a node to the model and give that node certain properties
such as defining it as collinear to two other nodes, constrained in a
certain
angle, or "geared" about a certain center node and acting directly or
inversely
on its buddy node.
- Add a link to the model by specifying the two nodes that define
its endpoints.
- Both nodes and links can be labeled.
- Either a model that a user creates from scratch or a modified
existing model can be saved as a cookie so that the user has the
ability to design his or her own model and save them.
- Model's saved as a cookie on a user's hard drive can be opened
from the simulator.
If you have trouble loading the simulator applet
(i.e. Internet Explorer doesn't load the applet), then please
Download J2SE v
1.3.1_09