The Museum Simulator | |
Index Overview Using the Simulator |
AboutThe Museum Simulator models activity patterns of museum visitors who are using handheld wireless devices to access extra information about selected pieces on display. Our primary goal is to generate data reflective of visitor patterns that can then be used as input for a visual display of the data collected. These visual displays are designed to be informative for both museum curators, as a tool for exploring visitor experience, as well as for museum visitors, as a tool for informing and enhancing their own experience. We also examine various approaches to simulation and modeling of social systems, as well as the role of such simulation in design and testing. In the future, this application may allow curators to virtually experiment with floor plan layouts for their exhibits.Use the navigation bar to the left to access more in-depth information about how the Simulator works and the type of activity it simulates, as well as a brief tutorial (including screenshots). Context and Connections
The Museum Simulator project is intimately connected to the Human-Computer Interaction Group's
MUSE
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